In an attempt to continue cashing in on Morrowind nostalgia, Bethesda is bringing the Great Houses of Vvardenfell into Elder Scrolls Legends, which includes the traditional Three Great Houses of Hlaalu, Redoran, and Telvanni, as well as House Dagoth, and even the Tribunal Temple, which you might notice is not one of the Great Houses.
Morrowind Attributes Over 100 000
The official description for the update from Bethesda reads:
The Elder Scrolls: Legends is going to Vvardenfell with Houses of Morrowind, releasing March 29 on PC, mobile and tablet devices. The set introduces 149 new cards to the game, featuring creatures, characters and many other familiar sights from both The Elder Scrolls III: Morrowind and The Elder Scrolls: Online.
You'll find the Great Houses and their machinations.
You'll find strange creatures like netches and hear the chilling cry of descending cliff racers.
- Endurance is the governing Attribute for Heavy Armor, Medium Armor, and Spear.It affects: How much maximum Health you have. Each time you level up, your Endurance is divided by 10 and this value is added to your current maximum.
- Casting Drain Attribute on yourself when your attribute is over 100 fucks up the attribute and doesn't return it to the original value once the effect is over as in the fortification effects gets f.ed up. I am playing Morrowind with Madd Leveler and Tamriel Rebuilt together. When interacting with mages guild spell trainers in the TR zones.
- All of my major and minor skills have reached 100, but my attributes are not all maxed out. Earlier on, I thought that less attribute gain would equal more potential level ups which would mean more hp because you gain 10% of your endurance in hp every level. However, I did not plan far enough to realize my skills would max out first.
Morrowind Attributes Cap
It can't be cheating since you can Fortify and go beyond 100 in any attribute or skill, and yes it really does make a difference. For example, if you Soultrap Glitched your Sneak into the tens of thousands you could pickpocket someone face to face, in broad daylight, with witnesses all around.
You'll find the living gods themselves.
And of course, you'll find their nemesis – the mighty Dagoth Ur.
While the Temple isn't a Great House, I will forgive them this lore misstep. After all, the Tribunal Temple is one of the major factions within Morrowind, and are diametrically opposed to House Dagoth and its founder Dagoth Ur. While Hlaalu, Redoran, and Telvanni aren't exactly fond of Dagoth Ur and his ilk, they aren't quite up to par as his nemeses.
Alongside the batch of new cards, we're also getting some interesting meta changes. For one, we can use three attributes in a deck now, and the max deck size is being increased to 100 instead of 70.
Normally a Legends deck can only contain up to two attributes or 'colors' however the Houses of Morrowind will change that. The new batch of cards contains a few powerful three-attribute cards, meaning they totally break that rule as if it didn't exist. Naturally, Dagoth Ur is one of those three-attribute cards. Once you put Dagoth Ur into your deck, you can now use cards from all three of his attributes in that deck.
Which leads to some interesting combinations, which Bethesda point out:
Ever wanted to equip Tazkad with a Sentinel Battlemace? How about using Laaneth to fetch a timely Allena Benoch? In a Dagoth deck, you can. In exchange, you must include at least 75 cards in your deck. You may not play with cards of any other attributes.
'But I thought the maximum deck size was 70?' Well, this is Morrowind – where new things are always possible! With the release of Houses of Morrowind, the maximum deck size is being raised to 100 for not just three-attribute one, but all decks.
In an attempt to continue cashing in on Morrowind nostalgia, Bethesda is bringing the Great Houses of Vvardenfell into Elder Scrolls Legends, which includes the traditional Three Great Houses of Hlaalu, Redoran, and Telvanni, as well as House Dagoth, and even the Tribunal Temple, which you might notice is not one of the Great Houses.
Morrowind Attributes Over 100 000
The official description for the update from Bethesda reads:
The Elder Scrolls: Legends is going to Vvardenfell with Houses of Morrowind, releasing March 29 on PC, mobile and tablet devices. The set introduces 149 new cards to the game, featuring creatures, characters and many other familiar sights from both The Elder Scrolls III: Morrowind and The Elder Scrolls: Online.
You'll find the Great Houses and their machinations.
You'll find strange creatures like netches and hear the chilling cry of descending cliff racers.
- Endurance is the governing Attribute for Heavy Armor, Medium Armor, and Spear.It affects: How much maximum Health you have. Each time you level up, your Endurance is divided by 10 and this value is added to your current maximum.
- Casting Drain Attribute on yourself when your attribute is over 100 fucks up the attribute and doesn't return it to the original value once the effect is over as in the fortification effects gets f.ed up. I am playing Morrowind with Madd Leveler and Tamriel Rebuilt together. When interacting with mages guild spell trainers in the TR zones.
- All of my major and minor skills have reached 100, but my attributes are not all maxed out. Earlier on, I thought that less attribute gain would equal more potential level ups which would mean more hp because you gain 10% of your endurance in hp every level. However, I did not plan far enough to realize my skills would max out first.
Morrowind Attributes Cap
It can't be cheating since you can Fortify and go beyond 100 in any attribute or skill, and yes it really does make a difference. For example, if you Soultrap Glitched your Sneak into the tens of thousands you could pickpocket someone face to face, in broad daylight, with witnesses all around.
You'll find the living gods themselves.
And of course, you'll find their nemesis – the mighty Dagoth Ur.
While the Temple isn't a Great House, I will forgive them this lore misstep. After all, the Tribunal Temple is one of the major factions within Morrowind, and are diametrically opposed to House Dagoth and its founder Dagoth Ur. While Hlaalu, Redoran, and Telvanni aren't exactly fond of Dagoth Ur and his ilk, they aren't quite up to par as his nemeses.
Alongside the batch of new cards, we're also getting some interesting meta changes. For one, we can use three attributes in a deck now, and the max deck size is being increased to 100 instead of 70.
Normally a Legends deck can only contain up to two attributes or 'colors' however the Houses of Morrowind will change that. The new batch of cards contains a few powerful three-attribute cards, meaning they totally break that rule as if it didn't exist. Naturally, Dagoth Ur is one of those three-attribute cards. Once you put Dagoth Ur into your deck, you can now use cards from all three of his attributes in that deck.
Which leads to some interesting combinations, which Bethesda point out:
Ever wanted to equip Tazkad with a Sentinel Battlemace? How about using Laaneth to fetch a timely Allena Benoch? In a Dagoth deck, you can. In exchange, you must include at least 75 cards in your deck. You may not play with cards of any other attributes.
'But I thought the maximum deck size was 70?' Well, this is Morrowind – where new things are always possible! With the release of Houses of Morrowind, the maximum deck size is being raised to 100 for not just three-attribute one, but all decks.
Houses of Morrowind includes cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, in Vvardenfell.
As part of the reveal, Bethesda showcased some of the new cards coming in the expansion. You can check those out in the gallery below.